Free ray-tracing update will overhaul Portal graphics on December 8

Valve’s first-person puzzle platformer Gate was a real phenomenon when it was released in 2007, and its core gameplay mechanics – solving puzzles and thwarting enemies by firing interconnecting portals across various surfaces – still hold up today. But the game’s visuals haven’t aged either, especially its low-res textures; it was built using the same game engine and some of the same assets from 2004 Half Life 2and there’s not much a modern GPU can do to spruce it up.

Walk in Portal with RTXa remaster of the game with ray-tracing effects and other improvements that Nvidia says will be available for free to everyone Gate owners from December 8. The update was originally announced in September alongside the RTX 4000 series GPUs. Developed by Lightspeed Studios, Portal with RTX not only adds whimsical lighting effects to the original, but also includes “handcrafted high-resolution physics textures” and “enhanced high-poly models” that significantly overhaul the aging game’s visuals for the modern era.

As a DirectX 9 game since the beginning of the Xbox 360 lifespan, the original Gate works well on just about anything, including older Intel integrated GPUs. But RTX Portalsystem requirements for plot upper; Nvidia lists the RTX 3060 as the minimum recommended GPU and claims it can achieve “playable” frame rates of 30 FPS at 1080p with DLSS enabled. Getting to 60 FPS at 1080p requires an RTX 3080 with DLSS enabled, while hitting 60 FPS at 4K will require at least an RTX 4080 with DLSS 3 enabled. CPU and RAM requirements also increase with GPU requirements (see the system requirements table provided by Nvidia below).

<em>Portal with RTX</em> has a considerably higher system requirements than the original version of <em>Portal</em>.” src=”×551.jpg” width=”980″ height=”551″/><figcaption class=
Enlarge / Portal with RTX has significantly higher system requirements than the original version of Gate.


That said, the game can run on “all ray-tracable GPUs,” including older RTX 2000 series, AMD’s RX 6000 and RX 7000 series, and Intel’s recently released Arc A GPUs. But the generally high requirements and reliance on proprietary DLSS scaling to achieve playable frame rates can make it difficult to run on anything other than a modern GeForce GPU.

For anyone who can satisfy the hardware requirements, however, the revamped lighting and textures are a great excuse to revisit (or experience!) the weird world of Gate without also needing to revisit 15-year-old textures, character models, and lighting effects. Nvidia RTX Remix modding platform used to remaster Gate will also be released to the public at some point, making it easier to create updated versions of older DirectX 8 and DirectX 9 games with AI-enhanced textures and modern lighting effects.

List image by Nvidia

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