Overwatch 2 Adds Audio Transcription to PC Chat to Beat ‘Disruptive Behavior’

Overwatch 2 Adds Audio Transcription to PC Chat to Beat ‘Disruptive Behavior’

Blizzard has started rolling out audio transcription to help combat abuse and toxicity in Overwatch 2’s voice chat.

Rolling out in “select countries” and currently only for PC gamers, Blizzard says the new technology is “only for reports of disruptive behavior” and any “temporary audio recording” – which “no one is listening to” – will be “quickly deleted after being transcribed”.

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“Audio Transcription functionality has been added with a limited rollout for PC players in select countries,” Blizzard explained via a blog post. “As part of our Defense Matrix initiative, Audio Transcripts allow us to analyze a transcript from a temporary voice chat recording of a reported player.

“Players will now see a notification when entering voice chat for the first time during a game session indicating that voice chat can be recorded,” it adds. “Be sure to report as close to the time as possible when disruptive behavior has occurred to maximize the effectiveness of this feature. Once reported, a temporary audio recording will be used to create a text file transcript through programs No one listens to the temporary audio recording, which is quickly deleted after it is transcribed.

“Transcripts are only made for reports of disruptive behavior in public voice channels, which includes team and match chat – ‘gone’ group chat is excluded,” the statement concludes (thanks, TheGamer) .

The post adds more, of course; we’re told the team “continues to monitor the health of competitive play and matchmaking” throughout the game, and has “made numerous tuning adjustments on the server for initial and ongoing level determination of skill and division of a player”. Oh, and we should also get more “accurate” wait time estimates.

Blizzard recently released a new blog update for Overwatch 2, publicly acknowledging that the team isn’t “completely happy with how everything feels right now,” with Blizzard now looking at the “[opportunities] for the improvement that [it needs] to focus on”.

Many of these future improvements will address the aforementioned queuing issues, with Blizzard currently looking at ways to change the game’s approach to its support heroes to address the long waits that many players have. known.

After 10 days, Overwatch 2 had 25 million playersand thanks to Activision Blizzard’s third-quarter financial report, we know the game saw 35 million players in its first month.

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