As Twitter users joke that the social media platform is on the brink of death and deletion thanks to Elon Musk’s mismanagement, game developers have taken the opportunity to highlight stage a final confession, an absolution from all their sins of conception. It started with a main character artist working on Overwatch (opens in a new tab) admitting that he hid “abstract versions of Loss in older projects”, and went on from there.
Other developers have confessed to similar loss-related crimes against video games. For anyone who has remained blissfully unaware of the Loss meme until now, it started when the Ctrl+Alt+Del video game-themed in-between webcomic took an unexpected turn for the dramatic with a strip depicting a miscarriage. The attempt to add emotional weight to a strip of couch gamer gags was so mocking that chronic online people torment themselves with minimalist but recognizable renditions of its four panels. (opens in a new tab) nowadays.
And that’s why there is a Loss modification on an alligator in Maneater (opens in a new tab)a set level in Super Meat Boy Forever which references Loss (opens in a new tab)and one Loss meme “the size of a cruise ship” somewhere in A Hat in Time (opens in a new tab). Hide lossy changes in textures and tile games (opens in a new tab) is a recurring theme in the feed, along with the hiding of other images and animations, whether bananas (opens in a new tab) or the naruto race (opens in a new tab).
Like a picture in a texture no one will ever notice, a lot of “sins” aren’t really that sinful. For example, agreeing to reduce reload and run speed buffs in Far Cry 6 and then never do it (opens in a new tab) would make you a hero in the eyes of many. Likewise, the champion tester who noticed that in The Witcher 3 when Triss was turned 180 degrees, “her breasts kept shaking for a good 15 seconds” and submitted a ticket to nerf that boob jiggle (opens in a new tab). Or the writer on Guardians of the Galaxy (opens in a new tab) the character manager mentioning another suggested name for their team was Stardust Crusaders, in reference to an arc from JoJo’s Bizarre Adventure.
Other admissions are the kind of delightful dev hacks that serve as a reminder that Fallout 3’s subway car is actually a garment equipped on the player’s hand. Here is a perfect example: in Outer Wilds, the player does not move (opens in a new tab), everything else in the universe does, because it makes movement and aiming smoother. And in Outriders there is a forest fire scene but no fire spread system so some poor designer had to script “about 600 plants to ignite individually” (opens in a new tab).
However, not all are sinless. May the Lord find in his heart the courage to forgive the monster who admitted, “I worked on Bubsy 3D.” (opens in a new tab)